First Commit
This commit is contained in:
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// Vorweg zu C# und Python:
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/*
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1. **Java**:
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- Der Java-Quellcode wird vom Java-Compiler (`javac`) in Bytecode kompiliert, der dann von der Java Virtual Machine (JVM) zur Laufzeit interpretiert oder durch Just-in-Time-Kompilierung (JIT) in Maschinencode umgewandelt wird.
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- Die JVM ermöglicht die Plattformunabhängigkeit von Java, da der Bytecode auf jeder Maschine mit einer JVM ausgeführt werden kann.
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2. **C#**:
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- In C# wird der Quellcode üblicherweise vom .NET Compiler in Intermediate Language (IL) umgewandelt, was dem Bytecode bei Java entspricht.
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- Zur Laufzeit verwendet die Common Language Runtime (CLR), das Äquivalent zur JVM im .NET Framework bzw. die CoreCLR im .NET Core/5+/6+, JIT-Kompilierung oder Ahead-of-Time-Kompilierung (AOT), um den IL-Code in Maschinencode zu konvertieren.
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3. **Python**:
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- Python-Quelltext wird zunächst (z.B. durch den Interpreter CPython) in einen plattformunabhängigen Bytecode übersetzt. Dieser Bytecode wird anschließend von einer virtuellen Maschine – der Python Virtual Machine (PVM) – Schritt für Schritt ausgeführt.
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- Im Gegensatz zu Java und C#, bei denen häufig eine zusätzliche Just-in-Time-Kompilierung (JIT) stattfindet, wird der Bytecode in der Standard-Python-Implementierung direkt interpretiert und nicht weiter in nativen Maschinencode übersetzt. Dadurch ist die Ausführung in der Regel langsamer, aber flexibler.
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- Es gibt jedoch alternative Implementierungen wie PyPy, die JIT-Komponenten verwenden und dadurch eine deutlich bessere Ausführungsleistung erreichen können.
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Obwohl also alle drei Sprachen einen Zwischenschritt über einen plattformunabhängigen Code machen bevor sie ausgeführt werden können, sind ihre Ökosysteme und Standardvorgehensweisen unterschiedlich:
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- Bei **Java** und **C#** ist es sehr verbreitet mit JIT oder AOT zu arbeiten für bessere Performance.
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- Bei standardmäßigem **Python**, also wenn man den CPython Interpreter nutzt ohne Optimierungen durch Drittanbieter-Werkzeuge wie PyPy oder Cython, geschieht keine weitere Übersetzung des Bytecodes zu nativem Maschinencode während der Laufzeit; stattdessen interpretiert die PVM direkt den generierten Bytecode.
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Die Konzepte hinter diesen Prozessen sind ähnlich genug um Vergleiche anzustellen aber es gibt wichtige Unterschiede im Detailgrad sowie Leistungsoptimierungen zwischen diesen Sprachen.
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*/
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using System;
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using System.Collections.Generic; // using-Anweisung: Entspricht in diesem Kontext der Import-Anweisung aus Java.
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namespace _01_Einführung; // Namespaces sind wie Pakete, nur bilden Namespaces nicht zwangsweise eine Ordnerstruktur
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// https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/classes-and-structs/access-modifiers
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internal class Einführung // 'internal' ist der Default-Modifizierer. Internal Klassen sind nur im Assembly verfügbar.
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{
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private static void Main(string[] args) // Default für Methoden ist 'private'
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{
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Console.WriteLine("Ausgabe und Datentypen:");
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Console.WriteLine("Hello, World!"); // Konsolen-Aus- und Eingaben mit der Console-Klasse.
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine("Ausgabe in Grün.");
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Console.ResetColor();
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// Datentypen:
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// Wichtiger Unterschied zu Java:
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short s = 1; // 'short' ist ein Alias für die Struktur 'Int16'.
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Int16 i16 = 1; // entspricht 'short'.
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Console.WriteLine("Short: " + short.MinValue + " - +" + Int16.MaxValue);
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// Wir können short.MinValue oder Int16.MinValue schreiben, aber es ist empfohlen, bei den Methoden und Eigenschaften die große Schreibweise zu verwenden.
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// C# kennt 'struct'. Alle "primitiven" Datentypen und DateTime sind in C# Strukturen.
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// Strukturen sind Werte-Typen, haben zusätzlich aber auch Methoden und Attribute. Wir brauchen also keine Wrapper-Klassen.
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// Dadurch sind die Typen eigentlich nicht mehr wirklich primitiv.
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int i = 1; // 'int' ist ein Alias für die Struktur 'Int32'.
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Int32 i32 = 1;
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Console.WriteLine("Int: " + Int32.MinValue + " - +" + Int32.MaxValue);
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long l = 1;
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Int64 i64 = 1;
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Console.WriteLine("Long: " + Int64.MinValue + " - +" + Int64.MaxValue);
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float f = 1.1F; // Der Standard-Datentyp für Fließkommawerte ist Double. Soll ein Wert einem Float zugewiesen werden, muss ein 'F' dahinter geschrieben oder explizit gecastet werden.
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Single sp = 1.1F; // 32 bit
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Console.WriteLine("Float: " + Single.MinValue + " - +" + Single.MaxValue);
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double d = 1.1;
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Double dp = 1.1; // 64 bit
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Console.WriteLine("Double: " + Double.MinValue + " - +" + Double.MaxValue);
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decimal m = 1.1M; // 'decimal' entspricht dem BigDecimal und wird durch ein 'M' gekennzeichnet.
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Decimal mp = 1.1M; // 128 bit
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Console.WriteLine("Decimal: " + Decimal.MinValue + " - +" + Decimal.MaxValue);
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bool b = true; // 'bool' ist ein Alias für die Struktur 'Boolean'
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Boolean boolean = true;
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Console.WriteLine("Bool: " + Boolean.TrueString + " - " + Boolean.FalseString);
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byte b1 = 255; // Achtung: 'byte' ist in C# unsigned, also ohne Vorzeichen.
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Byte b2 = 255;
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Console.WriteLine("Byte: " + Byte.MinValue + " - " + Byte.MaxValue);
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// Zu den Ganzzahl-Datentypen gibt es auch die Unsigned-Variante und für Byte die Signed-Variante:
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uint ui = 1;
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UInt32 ui2 = 1;
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Console.WriteLine("Unsigned Int: " + UInt32.MinValue + " - " + UInt32.MaxValue);
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sbyte sb1 = -128;
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SByte sb2 = -128;
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Console.WriteLine("SByte: " + SByte.MinValue + " - +" + SByte.MaxValue);
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char c1 = 'a';
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Char c2 = 'A';
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Console.WriteLine("Char: Einzelne Zeichen.");
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Console.WriteLine("\nString und Eingabe:");
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// String und Eingabe:
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string? eingabe = Console.ReadLine();
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// Ab C#8: ReadLine könnte Null zurückgeben. Das '?' bei 'string?' sagt: "Achtung: Die Variable deses Typs könnte Null sein!"
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/*if (eingabe != null)
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eingabe = eingabe.Substring(2);*/
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// Prüfen auf Null in einer Zeile (Null Propagation)
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eingabe = eingabe?.Substring(2);
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// Unterschied zu Java:
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// 'string' als Datentyp kann kleingeschrieben werden, so wie die "primitiven" Datentypen.
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// 'string' hat aber auch eine großgeschriebene Variante:
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string zeichenkette = String.Concat("Hallo", "Welt");
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Console.WriteLine(zeichenkette);
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Console.Write("Bitte eine Zahl eingeben: ");
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eingabe = Console.ReadLine();
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int eingabeInt;
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try
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{
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eingabeInt = Convert.ToInt32(eingabe); // Konvertieren mit der Convert-Klasse. Kann nicht konvertiert werden, wird eine Exception geworfen.
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex.Message); // Hinweis: C# verwendet "Properties". Dies sind Variablen, die bereits Getter und Setter beinhalten. Dazu später mehr.
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}
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// Zu Exceptions: In C# gibt es den Unterschied zwischen Checked und Unchecked Exceptions nicht. Alle Exceptions sind Unchecked.
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bool parseOk = Int32.TryParse(eingabe, out eingabeInt); // Mit TryParse wird das Konvertieren ausprobiert. Kommt es dabei zu einer Exception, wird diese bereits in der Methode behandelt und es wird False zurückgegeben. Ist das Konvertieren erfolgreich, wird True zurückgegeben. Das Ergebnis der Konvertierung steht anschließend in der out-Variable zur Verfügung.
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Console.WriteLine(parseOk + " " + eingabeInt);
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// Das 'out' steht für "Call-By-Reference". Die Funktionalität ist den Pointern ähnlich. Es wird zwischen 'ref', 'out' und 'in' unterschieden.
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Console.WriteLine("Bitte eine beliebige Taste drücken: ");
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ConsoleKeyInfo consoleKeyInfo = Console.ReadKey(true); // C# erlaubt es uns, einzelne Tasten der Tastatur einzulesen.
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Console.WriteLine("\n" + consoleKeyInfo.Key.ToString() + " "
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+ consoleKeyInfo.Modifiers.ToString() + " "
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+ consoleKeyInfo.KeyChar); // Ausgabe der Taste, der Modifier (Shift etc) und des Zeichens.
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// Die Arbeit mit Methoden ist größtenteils identisch zu Java.
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// Ebenfalls die Arbeit mit Kontrollstrukturen.
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// Eine Ausnahme bildet die ForEach-Schleife, welche hier eine leicht andere Syntax besitzt.
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// Das Interface für Listen in C# heißt 'IList<>' und die Klasse für Array-Listen ist 'List<>'.
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IList<int> liste = new List<int>(); // Collections in C# arbeiten auch mit "primitiven" Typen (also Strukturen), da es keine Wrapper-Klassen gibt.
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liste.Add(1);
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liste.Add(42);
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foreach (int z in liste)
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Console.WriteLine(z);
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liste.Add(100);
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Console.WriteLine(liste[2]); // In C# gibt es die "Index-Überladung", wodurch Klassen selbst Indizes definieren können. Das erlaubt es uns, bei Listen mit eckigen Klammern auf den Wert über den Index zuzugreifen.
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// C# kennt bei Arrays 2 unterschiedliche Varianten.
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// Klassische Arrays
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int[] intArray = { 0, 1, 2 };
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int[] intArray2 = new int[5];
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intArray2[0] = 1;
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int[,] intArray2Dim =
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{
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{ 0, 1, 2 },
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{ 3, 4, 5 }
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};
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// und JaggedArrays:
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int[][] intArrayJagged =
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{
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new int[] { 0, 1, 2, 3 },
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new int[] { 4, 5 },
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new int[] { 6, 7, 8 }
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};
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// Zum Schluss nochmal kurz zu Nullable:
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// Primitive Typen sind normalerweise Wertetypen und eine Zuweisung von Null ist für Wertetypen nicht möglich.
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// Möchte ich trotzdem Null zuweisen, muss der Wertetyp zu einem Nullable gemacht werden -> ?-Operator.
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//int zahl = null; // Fehler: Nicht-Nullierbarer Wertetyp.
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int? zahl = null; // Durch das '?' wird das Integer nullable.
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bool? bNull = null; // Häufig wird dies für Boolean eingesetzt, damit drei Zustände möglich sind.
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}
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}
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"runtimeTarget": {
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"signature": ""
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"compilationOptions": {},
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"targets": {
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"program/1.0.0": {
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"libraries": {
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"program/1.0.0": {
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"type": "project",
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"serviceable": false,
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"sha512": ""
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{
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"runtimeOptions": {
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"framework": {
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"name": "Microsoft.NETCore.App",
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"configProperties": {
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@@ -0,0 +1,4 @@
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// <autogenerated />
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||||
using System;
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using System.Reflection;
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||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v10.0", FrameworkDisplayName = ".NET 10.0")]
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//------------------------------------------------------------------------------
|
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// <auto-generated>
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// This code was generated by a tool.
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//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
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||||
// </auto-generated>
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||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
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[assembly: System.Reflection.AssemblyProductAttribute("program")]
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[assembly: System.Reflection.AssemblyTitleAttribute("program")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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build_property.EnableCodeStyleSeverity =
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// <auto-generated/>
|
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||||
global using System.Collections.Generic;
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||||
global using System.IO;
|
||||
global using System.Linq;
|
||||
global using System.Net.Http;
|
||||
global using System.Threading;
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global using System.Threading.Tasks;
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||||
"System.IO.IsolatedStorage": "(,4.3.32767]",
|
||||
"System.IO.MemoryMappedFiles": "(,4.3.32767]",
|
||||
"System.IO.Pipelines": "(,10.0.32767]",
|
||||
"System.IO.Pipes": "(,4.3.32767]",
|
||||
"System.IO.Pipes.AccessControl": "(,5.0.32767]",
|
||||
"System.IO.UnmanagedMemoryStream": "(,4.3.32767]",
|
||||
"System.Linq": "(,4.3.32767]",
|
||||
"System.Linq.AsyncEnumerable": "(,10.0.32767]",
|
||||
"System.Linq.Expressions": "(,4.3.32767]",
|
||||
"System.Linq.Parallel": "(,4.3.32767]",
|
||||
"System.Linq.Queryable": "(,4.3.32767]",
|
||||
"System.Memory": "(,5.0.32767]",
|
||||
"System.Net.Http": "(,4.3.32767]",
|
||||
"System.Net.Http.Json": "(,10.0.32767]",
|
||||
"System.Net.NameResolution": "(,4.3.32767]",
|
||||
"System.Net.NetworkInformation": "(,4.3.32767]",
|
||||
"System.Net.Ping": "(,4.3.32767]",
|
||||
"System.Net.Primitives": "(,4.3.32767]",
|
||||
"System.Net.Requests": "(,4.3.32767]",
|
||||
"System.Net.Security": "(,4.3.32767]",
|
||||
"System.Net.ServerSentEvents": "(,10.0.32767]",
|
||||
"System.Net.Sockets": "(,4.3.32767]",
|
||||
"System.Net.WebHeaderCollection": "(,4.3.32767]",
|
||||
"System.Net.WebSockets": "(,4.3.32767]",
|
||||
"System.Net.WebSockets.Client": "(,4.3.32767]",
|
||||
"System.Numerics.Vectors": "(,5.0.32767]",
|
||||
"System.ObjectModel": "(,4.3.32767]",
|
||||
"System.Private.DataContractSerialization": "(,4.3.32767]",
|
||||
"System.Private.Uri": "(,4.3.32767]",
|
||||
"System.Reflection": "(,4.3.32767]",
|
||||
"System.Reflection.DispatchProxy": "(,6.0.32767]",
|
||||
"System.Reflection.Emit": "(,4.7.32767]",
|
||||
"System.Reflection.Emit.ILGeneration": "(,4.7.32767]",
|
||||
"System.Reflection.Emit.Lightweight": "(,4.7.32767]",
|
||||
"System.Reflection.Extensions": "(,4.3.32767]",
|
||||
"System.Reflection.Metadata": "(,10.0.32767]",
|
||||
"System.Reflection.Primitives": "(,4.3.32767]",
|
||||
"System.Reflection.TypeExtensions": "(,4.3.32767]",
|
||||
"System.Resources.Reader": "(,4.3.32767]",
|
||||
"System.Resources.ResourceManager": "(,4.3.32767]",
|
||||
"System.Resources.Writer": "(,4.3.32767]",
|
||||
"System.Runtime": "(,4.3.32767]",
|
||||
"System.Runtime.CompilerServices.Unsafe": "(,7.0.32767]",
|
||||
"System.Runtime.CompilerServices.VisualC": "(,4.3.32767]",
|
||||
"System.Runtime.Extensions": "(,4.3.32767]",
|
||||
"System.Runtime.Handles": "(,4.3.32767]",
|
||||
"System.Runtime.InteropServices": "(,4.3.32767]",
|
||||
"System.Runtime.InteropServices.RuntimeInformation": "(,4.3.32767]",
|
||||
"System.Runtime.Loader": "(,4.3.32767]",
|
||||
"System.Runtime.Numerics": "(,4.3.32767]",
|
||||
"System.Runtime.Serialization.Formatters": "(,4.3.32767]",
|
||||
"System.Runtime.Serialization.Json": "(,4.3.32767]",
|
||||
"System.Runtime.Serialization.Primitives": "(,4.3.32767]",
|
||||
"System.Runtime.Serialization.Xml": "(,4.3.32767]",
|
||||
"System.Security.AccessControl": "(,6.0.32767]",
|
||||
"System.Security.Claims": "(,4.3.32767]",
|
||||
"System.Security.Cryptography.Algorithms": "(,4.3.32767]",
|
||||
"System.Security.Cryptography.Cng": "(,5.0.32767]",
|
||||
"System.Security.Cryptography.Csp": "(,4.3.32767]",
|
||||
"System.Security.Cryptography.Encoding": "(,4.3.32767]",
|
||||
"System.Security.Cryptography.OpenSsl": "(,5.0.32767]",
|
||||
"System.Security.Cryptography.Primitives": "(,4.3.32767]",
|
||||
"System.Security.Cryptography.X509Certificates": "(,4.3.32767]",
|
||||
"System.Security.Principal": "(,4.3.32767]",
|
||||
"System.Security.Principal.Windows": "(,5.0.32767]",
|
||||
"System.Security.SecureString": "(,4.3.32767]",
|
||||
"System.Text.Encoding": "(,4.3.32767]",
|
||||
"System.Text.Encoding.CodePages": "(,10.0.32767]",
|
||||
"System.Text.Encoding.Extensions": "(,4.3.32767]",
|
||||
"System.Text.Encodings.Web": "(,10.0.32767]",
|
||||
"System.Text.Json": "(,10.0.32767]",
|
||||
"System.Text.RegularExpressions": "(,4.3.32767]",
|
||||
"System.Threading": "(,4.3.32767]",
|
||||
"System.Threading.AccessControl": "(,10.0.32767]",
|
||||
"System.Threading.Channels": "(,10.0.32767]",
|
||||
"System.Threading.Overlapped": "(,4.3.32767]",
|
||||
"System.Threading.Tasks": "(,4.3.32767]",
|
||||
"System.Threading.Tasks.Dataflow": "(,10.0.32767]",
|
||||
"System.Threading.Tasks.Extensions": "(,5.0.32767]",
|
||||
"System.Threading.Tasks.Parallel": "(,4.3.32767]",
|
||||
"System.Threading.Thread": "(,4.3.32767]",
|
||||
"System.Threading.ThreadPool": "(,4.3.32767]",
|
||||
"System.Threading.Timer": "(,4.3.32767]",
|
||||
"System.ValueTuple": "(,4.5.32767]",
|
||||
"System.Xml.ReaderWriter": "(,4.3.32767]",
|
||||
"System.Xml.XDocument": "(,4.3.32767]",
|
||||
"System.Xml.XmlDocument": "(,4.3.32767]",
|
||||
"System.Xml.XmlSerializer": "(,4.3.32767]",
|
||||
"System.Xml.XPath": "(,4.3.32767]",
|
||||
"System.Xml.XPath.XDocument": "(,5.0.32767]"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "LhG9Y/mCkSM=",
|
||||
"success": true,
|
||||
"projectFilePath": "/home/max/Dokumente/Umschulung/CSharp/Tag 1/program/program.csproj",
|
||||
"expectedPackageFiles": [],
|
||||
"logs": []
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user