Tag 3 Unterricht und Aufgaben
This commit is contained in:
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using System;
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using System.Collections.Generic;
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namespace _10_Override.Krokodile;
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public abstract class Krokodil
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{
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public static readonly List<Krokodil> KrokodilListe = new List<Krokodil>();
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/*
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// Full-Property mit sichtbarem Backing-Field:
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private string farbe;
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public string Farbe
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{
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get => farbe; // Expression-Bodied
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private set
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{
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farbe = value;
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}
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}*/
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public string Farbe { get; private set; } // Property mit unsichtbarem Backing-Field.
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// Das passende Feld zur Property wird vom Compiler angelegt und wir haben im Code keinen direkten Zugriff darauf.
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// Abstrakte Klassen haben in der Regel 'protected' Konstruktoren.
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protected Krokodil() : this("Keine Farbe") // Konstruktor-Verkettung mit 'this'.
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{
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}
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protected Krokodil(string farbe)
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{
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Farbe = farbe;
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KrokodilListe.Add(this);
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}
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// Abstrakte Methode:
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/// <summary>
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/// Diese Methode gibt Informationen zum Lebensraum des Krokodils aus.
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/// </summary>
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public abstract void ZeigeInfoZumLebensraum();
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// 'virtual-Methoden KÖNNEN überschrieben werden. 'abstract'-Methoden MÜSSEN überschrieben werden. Methoden, die nicht abstract oder virtual sind, können NICHT überschrieben werden.
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public virtual void Schwimmen()
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{
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Console.WriteLine("Ich schwimme im Wasser.");
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}
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}
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@@ -0,0 +1,31 @@
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using System;
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namespace _10_Override.Krokodile;
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// 'sealed': Entspricht in diesem Kontext dem 'final' aus Java. Die Klasse wird versiegelt und es kann nicht weiter von ihr geerbt werden.
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public sealed class Leistenkrokodil : Krokodil
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{
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public Leistenkrokodil(string farbe) : base(farbe)
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{
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}
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// Abstrakte Methoden MÜSSEN in nicht-abstrakten Klassen überschrieben werden.
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// Unterschied zu Java: 'override' ist ein Schlüsselwort, welches wir zum Überschreiben angeben MÜSSEN.
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public override void ZeigeInfoZumLebensraum()
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{
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Console.WriteLine("Ich lebe in Ostindien, Südostasien und komme sogar bis nach Nordaustralien.");
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}
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// Virtuelle Methoden KÖNNEN überschrieben werden:
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public override void Schwimmen()
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{
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base.Schwimmen(); // Mit 'base' können wir hier das Verhalten der überschriebenen Methode wiederverwenden.
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Console.WriteLine("Ich schwimme im Salzwasser.");
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}
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// Diese Methode wird nicht geerbt oder überschrieben. Sie ist nur in dieser Klasse vorhanden.
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public void ImSchlammLiegen()
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{
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Console.WriteLine("Ich liege im Schlamm. Hier mag ich es.");
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}
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}
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@@ -0,0 +1,31 @@
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using System;
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namespace _10_Override.Krokodile;
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public class Nilkrokodil : Krokodil
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{
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public Nilkrokodil(string farbe) : base(farbe)
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{
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}
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public sealed override void ZeigeInfoZumLebensraum() // 'sealed' kann für Methoden verwendet werden, um weiteres Überschreiben zu verbieten.
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{
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Console.WriteLine("Anders als mein Name vermuten lässt, lebe ich nicht nur am Nil, sondern in fast ganz Afrika.");
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}
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// 'new' kann verwendet werden, um den geerbten Member auszublenden. Dies wird vor allem für Methoden verwendet, die weder virtual noch abstract sind. In C# können nur Methoden überschrieben werden, die die Schlüsselwörter 'virtual', 'abstract' oder 'override' verwenden. 'new' funktioniert auch dort, wo 'override' nicht funktionieren würde.
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public new void Schwimmen()
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{
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base.Schwimmen();
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Console.WriteLine("Ich schwimme im Süßwasser.");
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}
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public void ImGrasLiegen()
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{
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Console.WriteLine("Ich liege im Gras. Hier mag ich es.");
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}
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// Wir können in C# nur abstrakte und virtuelle Methoden überschreiben. Um trotzdem das Verhalten einer nicht-abstrakten und nicht-virtuellen Methode verändern zu können, gibt es in C# noch das 'new'-Schlüsselwort.
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public new string Farbe => base.Farbe.ToUpper(); // Der Getter der Property wurde neu definiert und gibt nun die Farbe in Großbuchstaben zurück.
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// Diese Schreibweise hier wird "Expression Bodied Member" genannt und funktioniert bei allen Methoden und Properties, die nur 1 Befehl ausführen.
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}
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@@ -0,0 +1,36 @@
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namespace Tag_3_Unterricht;
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public class New
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{
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public static void Main()
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{
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var autoViaOverride = new Override.Auto();
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}
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class ViaOverride
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{
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public class Produkt
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{
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protected int preis;
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public virtual void SetPreis(int preis)
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{
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this.preis = preis;
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}
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}
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public class Auto : Produkt
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{
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public override void SetPreis(int preis)
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{
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if (preis < 100) throw new ArgumentException("Zu günstig");
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this.preis = preis;
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}
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}
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}
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class ViaOvershadow
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{
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}
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}
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@@ -0,0 +1,30 @@
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namespace Tag_3_Unterricht;
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public class Override_Abstract
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{
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public static void Main()
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{
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var auto = new Auto();
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}
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abstract class Produkt
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{
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protected int preis;
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public abstract void SetPreis(int preis);
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}
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class Auto : Produkt
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{
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public override void SetPreis(int preis)
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{
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if (preis < 100) throw new ArgumentException("Zu günstig");
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this.preis = preis;
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}
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public void fahren()
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{
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}
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}
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}
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@@ -0,0 +1,29 @@
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namespace Tag_3_Unterricht;
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public class Override_Virtual
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{
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public static void Main()
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{
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var auto = new Auto();
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auto.SetPreis(99);
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}
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class Produkt
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{
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protected int preis;
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public virtual void SetPreis(int preis)
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{
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this.preis = preis;
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}
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}
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class Auto : Produkt
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{
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public override void SetPreis(int preis)
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{
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if (preis < 100) throw new ArgumentException("Zu günstig");
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this.preis = preis;
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}
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}
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}
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@@ -0,0 +1,4 @@
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using Tag_3_Unterricht;
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Vererbung.Main();
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Override_Virtual.Main();
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@@ -0,0 +1,42 @@
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namespace OP6_78_FIAE1;
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public class Tag_08_Konstruktoren
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{
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public static void Main()
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{
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var auto = new Auto();
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var auto2 = new Auto("Orange");
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//auto.einfärben("Rot");
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Console.WriteLine(auto.lackfarbe);
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Console.WriteLine(auto.preis);
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}
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}
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class Produkt
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{
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public int preis;
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public Produkt(int preis)
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{
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this.preis = preis;
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}
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}
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class Auto : Produkt
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{
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public string lackfarbe;
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public Auto() : this("UNBEMALT")
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{
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}
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public Auto(string lackfarbe) : base(100)
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{
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einfärben(lackfarbe);
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}
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public void einfärben(string lackfarbe)
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{
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this.lackfarbe = lackfarbe;
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}
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}
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@@ -0,0 +1,57 @@
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namespace OP6_78_FIAE1;
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public class Tag_08_New
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{
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public static void Main()
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{
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var autoViaOverride = new ViaOverride.Auto();
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autoViaOverride.SetPreis(100);
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var produktViaOverride = (ViaOverride.Produkt)autoViaOverride;
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produktViaOverride.SetPreis(100);
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Console.WriteLine("---");
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var autoViaOvershadow = new ViaOvershadow.Auto();
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autoViaOvershadow.SetPreis(100);
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var produktViaOvershadow = (ViaOvershadow.Produkt)autoViaOvershadow;
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produktViaOvershadow.SetPreis(100);
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}
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class ViaOverride
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{
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public class Produkt
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{
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public virtual void SetPreis(int preis)
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{
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Console.WriteLine(preis);
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}
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}
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public class Auto : Produkt
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{
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public override void SetPreis(int preis)
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{
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Console.WriteLine("Dies ist ein Auto mit Preis " + preis);
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}
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}
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}
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class ViaOvershadow
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{
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public class Produkt
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{
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public void SetPreis(int preis)
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{
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Console.WriteLine(preis);
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}
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}
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public class Auto : Produkt
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{
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public new void SetPreis(int preis)
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{
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Console.WriteLine("Dies ist ein Auto mit Preis " + preis);
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}
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}
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}
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}
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@@ -0,0 +1,33 @@
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namespace OP6_78_FIAE1;
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public class Tag_08_Override_Abstract
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{
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public static void Main()
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{
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var auto = new Auto();
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auto.SetPreis(99);
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}
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abstract class Produkt
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{
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protected int preis;
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public abstract void SetPreis(int preis); // abstract -> MUST be overridden
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}
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class Auto: Produkt
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{
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// ersetzen
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public override void SetPreis(int preis)
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{
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if (preis < 100) throw new ArgumentException("zu günstig");
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this.preis = preis;
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}
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// erweitern
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public void fahren()
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{
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Console.WriteLine("Brumm!");
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}
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}
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}
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@@ -0,0 +1,39 @@
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namespace OP6_78_FIAE1;
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public class Tag_08_Override_Virtual
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{
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public static void Main()
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{
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var auto = new Auto();
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auto.SetPreis(99);
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}
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class Produkt
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{
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protected int preis;
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public virtual void SetPreis(int preis) // virtual -> MAY be overridden
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{
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this.preis = preis;
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}
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}
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class Auto: Produkt
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{
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// ersetzen
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public override void SetPreis(int preis)
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{
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if (preis < 100) throw new ArgumentException("zu günstig");
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this.preis = preis;
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//or reuse:
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//base.SetPreis(preis);
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}
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// erweitern
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public void fahren()
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{
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Console.WriteLine("Brumm!");
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}
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}
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}
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@@ -0,0 +1,55 @@
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namespace OP6_78_FIAE1;
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public class Tag_08_Properties
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{
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public static void Main()
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{
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var p = new Person("Alice");
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//p.Name = "Alice"; // not allowed
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Console.WriteLine(p.Name);
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p.Age = 18;
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Console.WriteLine(p.Age);
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Console.WriteLine(p.IstVolljährig);
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//p.Age = 17;
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Console.WriteLine(p.IstVolljährig2);
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}
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}
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class Person
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{
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public bool IstVolljährig { get; private set; }
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public bool IstVolljährig2 => Age >= 18;
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// Exact same as:
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// public bool IstVolljährig2 {
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// get { return Age >= 18; }
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// }
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public Person(string name)
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{
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Name = name;
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}
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private int _age; // Zusatz: Schauen Sie sich das 'field' Keyword von C# an.
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public int Age {
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get => _age;
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set
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{
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IstVolljährig = value >= 18;
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_age = value;
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}
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}
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public string Name { get; private set; }
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// Basically same as:
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// private string name;
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// public string getName()
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// {
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// return name;
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// }
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||||
// private void setName(string value)
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// {
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// name = value;
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||||
// }
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||||
}
|
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@@ -0,0 +1,10 @@
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<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net10.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
||||
@@ -0,0 +1,43 @@
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||||
namespace Tag_3_Unterricht;
|
||||
|
||||
public class Vererbung
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||||
{
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||||
public static void Main()
|
||||
{
|
||||
var auto = new Auto();
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||||
var auto2 = new Auto("Orange");
|
||||
|
||||
Console.WriteLine(auto.lackfarbe);
|
||||
Console.WriteLine(auto.preis);
|
||||
}
|
||||
}
|
||||
|
||||
class Produkt
|
||||
{
|
||||
public int preis;
|
||||
|
||||
public Produkt(int preis)
|
||||
{
|
||||
this.preis = preis;
|
||||
}
|
||||
}
|
||||
|
||||
class Auto : Produkt
|
||||
{
|
||||
public string lackfarbe;
|
||||
|
||||
public Auto() : this("UNBEMALT")
|
||||
{
|
||||
Console.WriteLine("Auto ohne Lack erstellt");
|
||||
}
|
||||
|
||||
public Auto(string lackfarbe) : base(100)
|
||||
{
|
||||
einfärben(lackfarbe);
|
||||
}
|
||||
|
||||
public void einfärben(string lackfarbe)
|
||||
{
|
||||
this.lackfarbe = lackfarbe;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v10.0", FrameworkDisplayName = ".NET 10.0")]
|
||||
@@ -0,0 +1,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("Unterricht")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+a969e3cdc7e3eb95c2465273a07955d02edd65b3")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("Unterricht")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("Unterricht")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// Von der MSBuild WriteCodeFragment-Klasse generiert.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
062eacb93ae156a64671a431fbb1ac4da45def492257997a9bc44420bd407939
|
||||
+17
@@ -0,0 +1,17 @@
|
||||
is_global = true
|
||||
build_property.TargetFramework = net10.0
|
||||
build_property.TargetFrameworkIdentifier = .NETCoreApp
|
||||
build_property.TargetFrameworkVersion = v10.0
|
||||
build_property.TargetPlatformMinVersion =
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
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}
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||||
}
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||||
}
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||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "Iroh8Gmva3E=",
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||||
"success": true,
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||||
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|
||||
"expectedPackageFiles": [],
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||||
"logs": []
|
||||
}
|
||||
Reference in New Issue
Block a user